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ZephR0

162 Game Reviews

58 w/ Responses

Connecting to review.

Very nice!

And boy I love that character design.

GoatBoatGames responds:

Artist here. That's real nice, thanks for saying.

Hah!
Hahahah!
Haha...hahaha.
AHAHAHAHA... AHAHAHAHAHAHAHAHAHAHA! AHAAA!

(Short description of my feelings while playing)

Great work!

HershallCook responds:

Thank you! Your feelings match mine when I wrote the dialogue.

I think I spent 5 hours on this game.
I feel sad for Ron. Poor guy. Being sentient (after all) of being just a character... that's dooming.
I watched this after your last Zombie Detective game =] I liked your content so I browsed for some other.

Muja responds:

Thank you, very glad this old game's still been played after all these years!
Hope you had fun! :) (Poor Ron)

Could I get a brief explanation of the story? Because I didn't really figure it out (and also, the days aren't going like one after another (1000,1001,1002...) and that confused me.)

At least I understood the ending.
Nice work.

Rarykos responds:

Okay!
Well, these are my feelings and it feels really uncomfortable to explain them, but I will explain what I can!
So, really these are 2 stories with the same characters. I show a scene from one story and then a scene from the second story. First story happens BEFORE day 1000, second story happens AFTER day 1000. And then we learn what happened on day 999 and we learn the consequences of that event. The ending happens a few days after both stories.

It's a bit confusing, I know. There are really subtle clues to explain what's happening, and sometimes we can miss them and then it all becomes a mess. :(

Thank you for playing! I'm glad you enjoyed the ride, even though it was confusing!

I like this a lot! :D
And thanks for Carl. I needed to see that fellow after years of not watching P&F :3

Muja responds:

Thank you a lot, and glad you liked the little tribute to Carl! ;)

It's a start, at least.
My suggestions (though they might be already in your plans):
-make jumping more natural (a simple tap on the spacebar should bring you up enough to get over 1 or 2 blocks; in this version, tapping only gets you ~0.7 blocks up);
-give that character some hair - that'll make him way more attractive =] Believe me, main characters are one of the MAIN worries when you're making a game because they're worth big points;
-replace those numbers with bars and add some decoration to make a nice GUI (I bet you already thought of this).

PoisonHeart responds:

The air-jump is a part of the game, but it might be taken out. That's a really good point in regard to the jump distance, though. The graphics are from open-source, so I don't know if I want to spend the time to make edits to give him hair, even though you have a great point.

I think bars are more fluid, also. Thank you for a great review of this little demo!

Five minutes into it and it's fabulous! A free castaway game! Gosh! I've wished that so much when "The Sims Castaway" was launched for mobile a GOOD amount of years ago (and it was expensive, wth).
So great work! I love it!

Nice. The killer's declarations were in contradictory with the evidence found at the place.
(SPOILER SPOILER SPOILER read this reverse: [MOoRhtAb] SPOILER SPOILER)

I destroy the stock papers yet after accusing the asian guy the officer mentions me appearing on the papers I DESTROYED WITH MY HANDS few minutes ago x]
BOO!

Some sort of man with fellings. And an extremely NOOB artist :]
DISCLAIMER: Any opinion or cringe I have manifested pre-2022 was by the retarded send-before-you-think younger me. PM me to change reviews that have hurt your games and stuff.

Age 27, Male

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